Mauser C96

Weapon models discussion
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Stronger
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Mauser C96

Post by Stronger » Wed May 25, 2011 5:49 pm

Mauser C96 weapon model is released.
Main features of this gun model:
- custom engraved Mauser model
- 34 parts for disassemble
- original reloading method
- holster-stock (in Operation mode)
- safety (in Operation mode)
Image

lepetitcamargo
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Re: Mauser C96

Post by lepetitcamargo » Wed May 25, 2011 7:00 pm

Hi Stronger, I'm sorry to be asking you this way, but won't you give us a promocode? Because you said us once that you'll give us a promocode each time you add a new gun, and I looked through your website and your blog but I have not found any.
Thank you for reading.

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Stronger
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Re: Mauser C96

Post by Stronger » Thu May 26, 2011 2:47 pm

JSZ6NIOCS6 - promocode will unlock Mauser C96 for first five users....

lepetitcamargo
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Re: Mauser C96

Post by lepetitcamargo » Thu May 26, 2011 8:28 pm

What do you mean with the first five users? The 5 people that downloaded GD2 first? And what about us?...

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Stronger
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Re: Mauser C96

Post by Stronger » Thu May 26, 2011 10:21 pm

Just enter promocode

lepetitcamargo
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Re: Mauser C96

Post by lepetitcamargo » Fri May 27, 2011 12:11 am

It worked! Thanks a lot bud, and sorry for disturbing you :D

Dangerzone
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Re: Mauser C96

Post by Dangerzone » Sun Jun 12, 2011 3:16 pm

are you guys going to move the gun in the program so that it is under the historical category with the pocket hammer? in my program it is still showing under the regular handgun section.

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Stronger
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Re: Mauser C96

Post by Stronger » Tue Jun 14, 2011 11:32 am

Dangerzone wrote:are you guys going to move the gun in the program so that it is under the historical category with the pocket hammer? in my program it is still showing under the regular handgun section.
it is because you was the first who saw it.
You can fix it. Delete two files I gave you the links on and download Mauser again.
Last edited by Stronger on Wed Jun 15, 2011 2:52 pm, edited 1 time in total.

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Re: Mauser C96

Post by Dangerzone » Wed Jun 15, 2011 11:23 am

ah ok... that fixed it, thanks!

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